Odd topic, but bear with me.
Ive been optimising a dusk scene today because as of last night the render times were about an hour and a half a frame. Since turning down light subdivisions, turning some glossy reflections off (just using specular value), lowering the subd's of most, removing a large amount of displacement and replacing it with normal maps... My render times have gone up.
Same IR map, same settings, no new geometry. IR & QMC GI, QMCAA 1,6 with no filter (it would be nice to keep this level of sharpness) and reinhard. A lot of vray lights.
Is it possible that i've lowered/changed a setting somewhere too much and made it go ballistic? I dont know much about how the QMC/noise sampler stuff works but at the moment its the only thing I know least about to pass the blame to.
Even if not, I wouldnt mind knowing if there are combinations of things that dont play well together within vray.
Ive been optimising a dusk scene today because as of last night the render times were about an hour and a half a frame. Since turning down light subdivisions, turning some glossy reflections off (just using specular value), lowering the subd's of most, removing a large amount of displacement and replacing it with normal maps... My render times have gone up.
Same IR map, same settings, no new geometry. IR & QMC GI, QMCAA 1,6 with no filter (it would be nice to keep this level of sharpness) and reinhard. A lot of vray lights.
Is it possible that i've lowered/changed a setting somewhere too much and made it go ballistic? I dont know much about how the QMC/noise sampler stuff works but at the moment its the only thing I know least about to pass the blame to.
Even if not, I wouldnt mind knowing if there are combinations of things that dont play well together within vray.
Comment