I've been trying to wrap my mind around this concept and I think I have most of the facts sorted out but I'm still a bit confused by some parts of it. Can someone please tell me if I've got this right or not?
So to use LWF you enable Max gamma correction, set it to 2,2 (for a calibrated CRT monitor), set bmp input to 2,2 and turn on the mat editor and picker settings. Doing this brightens the mat editor previews but doesn't change anything in the viewports for me. then you either bake the gamma into the render output by setting the color mapping gamma to 2,2 or enable the sRGB button in the VFB for preview and save the picture without the 2,2 change...
So here's my question... it seemes to me I can never get correct renders (especially with the vray sun) without doing all this. I assume this is because the texture bitmaps are already gamma corrected for 2,2 and so are brighter then they are supposed to be? Does that mean that if you have a monitor that is calibrated for 1,0 gamma (my laptop for one) you still have to put in the 2,2 correction for the bitmap input?
So to use LWF you enable Max gamma correction, set it to 2,2 (for a calibrated CRT monitor), set bmp input to 2,2 and turn on the mat editor and picker settings. Doing this brightens the mat editor previews but doesn't change anything in the viewports for me. then you either bake the gamma into the render output by setting the color mapping gamma to 2,2 or enable the sRGB button in the VFB for preview and save the picture without the 2,2 change...
So here's my question... it seemes to me I can never get correct renders (especially with the vray sun) without doing all this. I assume this is because the texture bitmaps are already gamma corrected for 2,2 and so are brighter then they are supposed to be? Does that mean that if you have a monitor that is calibrated for 1,0 gamma (my laptop for one) you still have to put in the 2,2 correction for the bitmap input?
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