If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
I've modeled a fairly detailed dragonfly wing. I'm having problems getting a good looking wing material, though (the clear wing film, not the ribs).. Any ideas?
I can't get the wings' film to be shiny, yet transparent. Here they are just rendered over the background, but then I can't color correct or adjust sharpness (to match the background plate) in combustion.
This takes 20 mins to render on my machine, of a 180 frame sequence (the bug boy stands up and runs after the car). Plus I want to have the wings buzzing and flapping, which will have motion blur. Any way to speed up the renders?
looks to me like you just need to add the translucency you see in these type of wings. They definitely need to reflect their environment, so maybe add a colored noise map in your reflect slot so that whatever it reflects in the scene (thats on you) it will show up as colored reflection like you see in real dragonfly wings.
____________________________________
"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
Well either add translucency or make the wings partly refractive. if it were me I'd probably do a mixture of different things along with some falloff maps to break things up a little. to make the image render faster use Adaptive QMC sampler instead of the Adaptive Subdivision one. For an image like this with so many blurry effects it's a lot more efficient.
Also, the pictures you used in the environment and environment override slots should probably be set to spherical environment...
How come changing the opacity (dropping a VRayColor map into the opacity map slot is what I'm doing) affects rendering time so much? I can't get a transparent material on the wing film without adjusting the opacity, unless I render in two passes (one for the wing film, one for the wing ribs). This will be composited into the scene using combustion.
I'm still tweaking the wing film texture, though. Why does it take SO LONG for the wing film to render? It's just an extruded spline. Even if I hide everything and just render the wing film with a default vray material (no reflection/refraction/trasparency/translucenty/anything), it still takes like 8 mins a frame. What am I doing wrong?
looks pretty good. I'd push the 'colored translucency' look just a bit more. My guess as to your render times is that you have alot of geometry there for those wings. Also vray doesn't like lack of opacity very much.
____________________________________
"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
doesn't extrude with 0 value still has 2 face back and front? might want to collapse to editable poly rather than extrude.. well i maybe wrong.. but if i extrude spline with 0 value, i always get double face effect from vray.
Comment