Announcement

Collapse
No announcement yet.

displacement map

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • displacement map

    I'm testing some samples of veneers with studio lightening and I was wondering how to create displacement map from original texture to have more realistic lacquer surface.

    Sample of test scene:



    Texture:


  • #2
    De-saturate it and then play with contrast vs. brightness i'd say.

    Regards,
    Thorsten

    Comment


    • #3
      hmmm...I cant think of a situation, with that sort of surface, where displacement would be better then a bump map, but basically desaturate it and play with levels until you get what you want.
      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

      Comment


      • #4
        Well, a veneer would never have displacement, only bump... unless you're going to put the camera in extreme closeup.

        Comment


        • #5
          Thank you gays for your usefull tips. I already did some tests and bump works just fine for me, there are no extreme closeup going on there.

          Comment

          Working...
          X