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reducing noise in interior scenes

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  • reducing noise in interior scenes

    Guys

    I have quite grainy internal base images at the mo. In my rQMC the noise threshold is at 0.01 Is this the best parameter to play about with to reduce the 'noise' throughout the image. I have some blotchy areas also......any ideas...My render time for the base scene at the mo is about 4 mins and dont really want to go higher than 7 mins per frame if I can help it?

    Cheers

    Sparky

  • #2
    a ss of your rendersettings and even an image of what your noise and splotches are would be helpful.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      no probs, here's the image, you'll notice the areas of noise.




      Originally posted by percydaman
      a ss of your rendersettings and even an image of what your noise and splotches are would be helpful.
      [/img]

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      • #4
        looks like noisy area lights would be my guess. try raising their subdivisions. Also if your using a fairly high quality irradiance map, try storing the lights with the irradiance map, that will definitely get rid of noise, but you might start to see some splotches depending on other settings. I'd recommend some searching of the forum, as this is a common issue.
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

        Comment


        • #5
          Try raising your Global subdivs multiplier to about 8
          "Why can't I build a dirigible with my mind?"

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          • #6
            How do you store the lights with the irradiance map? and would this dramatically increase the render time?

            Originally posted by percydaman
            looks like noisy area lights would be my guess. try raising their subdivisions. Also if your using a fairly high quality irradiance map, try storing the lights with the irradiance map, that will definitely get rid of noise, but you might start to see some splotches depending on other settings. I'd recommend some searching of the forum, as this is a common issue.

            Comment


            • #7
              on the 'quasi monte carlo GI' panel??? or elsewhere?


              Originally posted by Clifton Santiago
              Try raising your Global subdivs multiplier to about 8

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              • #8
                tick "store with irradiance map" in the vraylight rollout
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

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                • #9
                  on what part of the rollout??

                  Originally posted by ene.xis
                  tick "store with irradiance map" in the vraylight rollout

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                  • #10
                    Got it.....will this dramaticallly increase the render time?

                    Originally posted by ene.xis
                    tick "store with irradiance map" in the vraylight rollout

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                    • #11
                      The global subdivs multiplier is in the rQMC Sampler rollout. Try setting it to about 4, re-render and see if it helps the noise. If so, try turning it to 8 and see if it eliminates all noise.
                      "Why can't I build a dirigible with my mind?"

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                      • #12
                        Originally posted by ene.xis
                        tick "store with irradiance map" in the vraylight rollout
                        Nuno de Castro

                        www.ene-digital.com
                        nuno@ene-digital.com
                        00351 917593145

                        Comment


                        • #13
                          cheers....

                          Originally posted by ene.xis
                          Originally posted by ene.xis
                          tick "store with irradiance map" in the vraylight rollout

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                          • #14
                            Nuno de Castro

                            www.ene-digital.com
                            nuno@ene-digital.com
                            00351 917593145

                            Comment


                            • #15
                              Yeh, I have this at 10

                              Originally posted by Clifton Santiago
                              The global subdivs multiplier is in the rQMC Sampler rollout. Try setting it to about 4, re-render and see if it helps the noise. If so, try turning it to 8 and see if it eliminates all noise.

                              Comment

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