Hi all,
I have been doing some searching on vraylightmat, and it is my understanding that Vlado&co are implementing a better mesh light type, which is cool.
However, I want to make sure there is still need for a better vraylightmat, since some of us use geometry and materials assignments done outside max (for example, models from Revit).
So, I still think we need to be able to turn a mesh into a light emitter by assigning a vray material...please?
On the subject, as of right now, I read that to increase the quality of vraylightmat you should up the hemi subdivisions, and lower the samples, but that makes a lot of splothces...Turning the subs to 100 and incresing the samples to 30 made a decent image, although far from final.
What else can we do to improve the quality of vraylightmat? I understand it is a GI based light source, so if I am using IRRmap+QMC should I up the settings for the QMC GI as well?
Thank you
regards
gio
I have been doing some searching on vraylightmat, and it is my understanding that Vlado&co are implementing a better mesh light type, which is cool.
However, I want to make sure there is still need for a better vraylightmat, since some of us use geometry and materials assignments done outside max (for example, models from Revit).
So, I still think we need to be able to turn a mesh into a light emitter by assigning a vray material...please?
On the subject, as of right now, I read that to increase the quality of vraylightmat you should up the hemi subdivisions, and lower the samples, but that makes a lot of splothces...Turning the subs to 100 and incresing the samples to 30 made a decent image, although far from final.
What else can we do to improve the quality of vraylightmat? I understand it is a GI based light source, so if I am using IRRmap+QMC should I up the settings for the QMC GI as well?
Thank you
regards
gio
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