Having problems applying VrayDisplacementMod at the sub-object level. Is is possible to use the modifier this way? Example, I'm working on building that I intend to apply a brick surface texture. So I apply an Edit Mesh modifier, select the sub-object polygons, and then add a VrayDisplacementMod. However that modifier seems to affect the entire object not just the selected polygons.
Any help is geatly appreciated.
watson44
Any help is geatly appreciated.
watson44
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