just recently switched from over 10 years of using max scanline to vray and I had a couple of questions
1: is there still a need to include and exclude things from certain lights to improve render times?
2: is there still a need to include and exclude things from reflections calc's to improve render times, and how do I do it?
3: What does this mean? "warning: scene is too far away from origin. possible raycast errors"
4: does vray support standard cameras with "correction modifiers" appled to them
i sure theres more but I will start with these
once again,
thanks
1: is there still a need to include and exclude things from certain lights to improve render times?
2: is there still a need to include and exclude things from reflections calc's to improve render times, and how do I do it?
3: What does this mean? "warning: scene is too far away from origin. possible raycast errors"
4: does vray support standard cameras with "correction modifiers" appled to them
i sure theres more but I will start with these
once again,
thanks
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