Does anyone know how Max handles texture bitmaps internally with regard to compression? ie., does saving maps as jpegs actually reduce Max's interal memory requirements or are all bitmaps handled as raw, uncompressed data by Max? Along these same lines, does saving bump maps and other 8-bit maps as a greyscale image actually reduce Max's memory usage?
EDIT: Oh yea - one more, is Max's Bitmap Pager Statistics dialog suppose to update in real-time during a rendering? Regardless to what I set the pager at, it always shows the same info after a rendering - all maps as non-paged.
EDIT: Oh yea - one more, is Max's Bitmap Pager Statistics dialog suppose to update in real-time during a rendering? Regardless to what I set the pager at, it always shows the same info after a rendering - all maps as non-paged.
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