To describe my scene, I have a few appliances, basically big white boxes, all sitting on a floor. Except the microwave which is just floating.
The floor needs to be white, have some shadows, and reflect the objects on the floor as well.
Also, we are going to do like 40 renderings and we'll need to do them in a short amount of time so I'm trying to figure this out without compositing. The last run we did we just rendered the reflections separate and comped them over. It took forever as these are also huge renders.
It seems that I can always seem to do one thing, but then not the next.
The obvious solution to me seems to be a white background with a matte shadow vray plane as the floor. This creates a nice white background and my shadows are looking fine.
The problem is created when I make it reflect my objects. The objects are reflected strangely, as if they were being reflected on a piece of glass with white behind it. Ha, of course...that's exactly what's happening.
OK, so unless you know how to make a matte object reflect as if it were actually a solid color instead of having the reflections be more like an additive composite then let me know, otherwise I'm moving on to try something else.
So then I wanted to try it with a white floor. Making the white floor reflective gives problems because then you see a horizon line. Then I tried overriding the hdri reflection and reflecting just white. Better, but I have no shadows.
So then I thought, let me try using one plane on top of another. I have a clear plane that gets nice reflections and nothing else. i removed it from GI, it's not being reflected/refracted, nothing. Then I have my original matte plane underneath that, within a few millimeters as that won't be noticed, to catch the shadows.
Rendering that alone makes the shadows looks fine, and rendering the reflections looks fine alone as well, but when I put them together the shadows disappear and the entire floor turns a light grey.
I think I've exhausted all of my ideas to achieve this. I'm sure others have done this, although I haven't seen many examples. Why can't I get shadows on a white background while reflecting my objects, and nothing else, on the ground? This just seems like such a simple thing and I can't seem to find a solution.
Any ideas? I'm just completely stuck.
Please note, my objects are appliances, so basically giant white boxes (yay boring). We're doing a stainless version as well though.
The floor needs to be white, have some shadows, and reflect the objects on the floor as well.
Also, we are going to do like 40 renderings and we'll need to do them in a short amount of time so I'm trying to figure this out without compositing. The last run we did we just rendered the reflections separate and comped them over. It took forever as these are also huge renders.
It seems that I can always seem to do one thing, but then not the next.
The obvious solution to me seems to be a white background with a matte shadow vray plane as the floor. This creates a nice white background and my shadows are looking fine.
The problem is created when I make it reflect my objects. The objects are reflected strangely, as if they were being reflected on a piece of glass with white behind it. Ha, of course...that's exactly what's happening.
OK, so unless you know how to make a matte object reflect as if it were actually a solid color instead of having the reflections be more like an additive composite then let me know, otherwise I'm moving on to try something else.
So then I wanted to try it with a white floor. Making the white floor reflective gives problems because then you see a horizon line. Then I tried overriding the hdri reflection and reflecting just white. Better, but I have no shadows.
So then I thought, let me try using one plane on top of another. I have a clear plane that gets nice reflections and nothing else. i removed it from GI, it's not being reflected/refracted, nothing. Then I have my original matte plane underneath that, within a few millimeters as that won't be noticed, to catch the shadows.
Rendering that alone makes the shadows looks fine, and rendering the reflections looks fine alone as well, but when I put them together the shadows disappear and the entire floor turns a light grey.
I think I've exhausted all of my ideas to achieve this. I'm sure others have done this, although I haven't seen many examples. Why can't I get shadows on a white background while reflecting my objects, and nothing else, on the ground? This just seems like such a simple thing and I can't seem to find a solution.
Any ideas? I'm just completely stuck.
Please note, my objects are appliances, so basically giant white boxes (yay boring). We're doing a stainless version as well though.
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