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  • stained glass

    hello all
    I am having trouble with some stained glass.

    is there a way to get colored shadows to show on the ground thru a vray material?

    I have a direct light (with vray shadows) behind the stained glass.

    I can achieve this effect when using a vray material and just a color in the diffuse slot but not when using a map in this slot

    is this possible to do without relying on Photoshop


  • #2
    I THINK YOU CAN PUT A LIGHT WITH A MAP IN THE PROJECTION MAP SLOT , OR MODEL THE COLORED GLASES AND PUT IN THEM VRAY GLASS MATERIAL WHITH AFFECT SHADOWS ON. I WILL CHOOSE DE SECOND ONE BECAUSE IT IS MORE PHISICALY CORRECT.

    SORRY FOR MY POOR ENGLISH.


    oNZ

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    • #3
      the vray 2 sided material may be another option.
      www.boxxtech.com

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      • #4
        It wont get it from the diffuse slot, AFAIK.

        It needs to be in refraction or opacity I believe.

        I did something with a 2 sided material and im sure I got the coloring to work.. let me look.

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        • #5
          Daforce is right-throw it in the diffuse slot and it works perfect. Set your diffuse to nearly black and be sure to check "affect shadow" and if necessary, "affect alpha". I don't think a 2 sided material is necessary here.

          CORRECTION: That'd be the REFRACT slot, see below. My mind knew what I meant, my fingers thought otherwise though.
          www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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          • #6
            Ahh you said throw it in the diffuse slot.. you didnt mean diffuse did you? As i said I didnt think it worked in the diffuse slot.

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            • #7
              Whoops ! Of course, throw it in the REFRACT slot and it works perfectly!
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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              • #8
                Ahh good good.

                Just had to make sure.

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                • #9
                  thanks for the help. it was the refract slot not diffuse the whole time.

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