I'm trying to create a car reflector which behaves somewhat realistically (at night).
They work on the principle of total internal reflection (like gemstones) and their reflectance falls off greatly as you move away from a perpindicular.
I have some thoughts as to how to create something potentially decent, but I thought I'd ask the group and see if better ideas surface.
I'm unsure whether to just 'fake it' with falloff maps, or try for the big time and use displacement (or modeling) to get a more accurate effect of light bouncing around.
They work on the principle of total internal reflection (like gemstones) and their reflectance falls off greatly as you move away from a perpindicular.
I have some thoughts as to how to create something potentially decent, but I thought I'd ask the group and see if better ideas surface.
I'm unsure whether to just 'fake it' with falloff maps, or try for the big time and use displacement (or modeling) to get a more accurate effect of light bouncing around.
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