Anyone got it working?
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Works OK for me and gives results identical to f-edge that I've use before. They leading edge (the one facing the camera) usually looks OK and gets a good highlight and looks filleted, the back edge usually has a dark edge to it though so you'll have to be careful where it's used in a scene.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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To combine it with another bump simply use a composite map with the first bump beeing vrayedges...I've done some examples for internal coaching a bit ago:
Geometry Only:
Geometry with VRayEdgesTex in the bump slot:
Geometry with VRayEdgesTex and a cellular map in a composite map as bump:
Regards,
Thorsten
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now, can someone do this on something that isn't a box?
What I need is to show the edges based on angle. I believe this is something that f-edge does, but I'm not sure.
How can I get the vray edgesTex to show only edges who's normals have a specific degree of change Only. edgesTex seems to show ALL mesh. I wouldn't want a bump on All of that....unless I was making a box.
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Works like a charm for me. When the VRayEdgesTex is in the Bumpslot it only affects hard edges (=Edges where the neighbouring faces have different smoothing groups). Works like a charm :
Took a sphere and extruded a face:
Wire:
Without VRayEdgesTex in Bump:
With VRayEdgesTex in Bump:
Regards,
Thorsten
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In f-edge you can select individual edges in your model and tell it to use only those.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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can some one try it on a complex mesh?Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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