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  • #16
    Edges texture worked pretty good on this quick and dirty test...

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    • #17
      we use nPower translator. It translates nurbs data, from Rhino in our case, and uses that in max. It translates to polys at rendertime, but looks like nurbs in the viewport.

      The VRayEdgesTex works on my objects and looks fine in diffuse, but it doesn't do anything for bump even if I have really hard edges. So for me it doesn't really help. I tried converting to polys and it still didnt' work for the shape I have. I have hard edges, but no chamfer.

      Also, I noticed on a quick box test the numbers don't seem to match for the fillet and line thickness. The line looks good at .25 on my box, but the fillet needed 5.0 to be approximately the same? I figured it blurred the line automatically or something, but that just seems a bit much.

      Also, if it blurs then I'd rather have control over that. What if I wanted a chamfer instead of a fillet? Although, that's Really not a big deal to me.

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      • #18
        If you have an object for which VRayEdgesTex does not work, you may want to send it over to me at vlado@chaosgroup.com, so that we can take a look at why this happens.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #19
          Can't get the effect

          Any could enlighten the exact setting , I tried dropping the vrayedgetex
          onto the vraymtl bump map and nothing render out as expected. Tried
          different color , line weights blah blah but nothing still hard edge ...

          sigh
          Studio Max 2009 x64
          X5000 Chipset | Dual Core Intel 5140 | 4G RAM | Nvidia FX3450 drv 6.14.10.9185

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          • #20
            Depending on your scene units, you might need to increase the "World size" parameter of the VRayEdgesTex - the effect might be there, but just too small to see.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #21
              Regarding Powertranslated Objects not matching that is most likely cause Surfaces within a Brep are not necessarily welded. Hence it is not detected as a Hard edge, but an edge break i´d guess.

              Regards,
              Thorsten

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              • #22
                Vlado, was there any adjustments to this between RC5 and the FInal release?

                When i try this the corners of my box get pulled out to a point and arent smooth.
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

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                • #23
                  Originally posted by jacksc02
                  Vlado, was there any adjustments to this between RC5 and the FInal release?
                  I don't think so...

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #24
                    heres what i get in RC5.......

                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

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                    • #25
                      Looks correct to me... is what I get in the final too.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #26
                        Looks the same in 1.5 final.
                        www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                        • #27
                          how come the corners go out to a point?
                          Chris Jackson
                          Shiftmedia
                          www.shiftmedia.sydney

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                          • #28
                            cause it's just a bumpmap, that's expected behaviour. And that's valid also for the MR Fillet shading thing.

                            Regards,
                            Thorsten

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                            • #29
                              ...and f-edge.
                              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                              • #30
                                I have had a play around with this feature and I love it!

                                Here is an image of a chiller cabinet I box modelled today. It is constructed purely of boxes with no chamfers what so ever. I am really impressed with the output.

                                www.rendertech.co.uk/pictures/Chiller4.jpg

                                here is a larger version

                                http://www.rendertech.co.uk/pictures/chiller3.jpg

                                Well done chaosgroup!

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