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  • VRay and slice modifier

    Hi

    I'm doing an animation and want to use the slice modifier but have run into a problem with the lighting solutions.

    One camera animates the slice going down the building then stops for a few seconds then the next camera moves off but when it does moves off there is a noticable change in the lighting.

    I assume this is something to do with the pre-calculated IR and LC maps changing from camera to camera and with the added complexity of the slice modifier in there too.

    Does anyone know how to solve this ?

    Thanks

    N
    www.morphic.tv
    www.niallcochrane.co.uk

  • #2
    you will need to use a single frame GI method.
    LC + QMC might be a good option
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      Or perhaps the new Irr map animation modes.
      www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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      • #4
        Jacks, could you elaborate on that a bit ?

        I haven't moved up to 1.5 final yet so, maybe that could also help.
        www.morphic.tv
        www.niallcochrane.co.uk

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        • #5
          QMC+QMC
          "Why can't I build a dirigible with my mind?"

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          • #6
            Hello and greetings to all!!

            Since this is my first post on theese forums, I'd like to introduce myself.

            My name is Maciej, I'm an architect/freelance 3d graphic/animator from Poland. In my daily work I use 3dsmax + vray, ArchiCad, AutoCad, PS, Fusion, Edius, Corel and so on.

            I've been reading this here great forums for a while now, and have learned many many useful things about v-ray and 3d in general. I hope to share my knowledge with You guys - if there's anything that You people don't know about 3d/max/vray :P


            and now back on topic:

            It just happens that I recently had to cope with animated slice+ GI.
            And I found that the best way to do this - with flicker-free and clean GI - is to precalculate IRR (or IRR+LC) with either slice turned OFF (if there are not many objects) or all slice keyframes moved away from your animation's range - to calculate GI with fully visible objects.
            And since slice is possibly not considered as any change in geometry - the GI will be as smooth as on non-sliced object, and much faster than QMC+QMC.

            cheers
            the purpose of a ninja is to flip out and kill people.
            the purpose of an architect is to flip out and design for people.
            ________________________
            www.1050.pl / www.kinetik.pl

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            • #7
              True it won't flicker but if you reveal a part of your scene that the irmap didn't see then you'll get darker patches when the slice animates. It might look okay but it'll be technically wrong - again it's down to personal preference and if the flaw is really bad or not - if it looks okay to you then fine!

              Personally I'd go for qmc on primary and either qmc or light cache for secondary - It'll take longer to render but it'll have the least chance of errors afterwards.

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