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vraylight MATERIAL and irradiance map

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  • vraylight MATERIAL and irradiance map

    I'm trying to simulate narrow linear light fixtures, hidden in coves, using vraylight MATERIAL. Brute force method requires a lot of samples to get any results, and no matter how high i go it's still noisy. Irradiance map on the other hand is really splotchy and blurry, and has random light rays flying all over the place. I'm not really sure how to tell vray to take more samples when doing the irradiance map... any tips?



    sorry for the confusion, i forgot to write "material"
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

  • #2
    You can do this with light portals; they do just that - direct V-Ray where to place more GI samples.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Light... portals?
      Dusan Bosnjak
      http://www.dusanbosnjak.com/

      Comment


      • #4
        light portal=vray light set to skylight portal

        by the way vlado, what is the simple option for?
        Nuno de Castro

        www.ene-digital.com
        nuno@ene-digital.com
        00351 917593145

        Comment


        • #5
          Originally posted by ene.xis
          by the way vlado, what is the simple option for?
          Well, normally, with this option off (the default), the light gets its color from whatever part of the scene is behind it (it sort of propagates light from one side of the light object to the other); however often the light is used at windows, where there is nothing behind it. In this special case, it is a waste of time to look at what's behind the light, as we know that there is nothing of interest. So you can turn on the Simple option and the light will always assume that only the environment is behind it, which will make the rendering faster.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6

            that is handy little check box then aint it?

            thanx for the quick "enlightment"!
            Nuno de Castro

            www.ene-digital.com
            nuno@ene-digital.com
            00351 917593145

            Comment


            • #7
              Darn! Sorry for the confusion, it was very late last night. I meant to write vraylight material, not vray light, that's why i was confused by the portal thing.


              Dusan Bosnjak
              http://www.dusanbosnjak.com/

              Comment


              • #8
                So? Can someone answer me now that I've straighten my thougts

                I raised the hsphere value to 150 and above, and kept the samples at half that value. I also had to reduce the dmc adaptive value to .7 and even lower, i was under the impression that this helped, because at 1.0 i would hardly get any samples at all.

                What is the proper way of getting enough samples from the vraylight material?
                Dusan Bosnjak
                http://www.dusanbosnjak.com/

                Comment


                • #9
                  Originally posted by vlado
                  You can do this with light portals; they do just that - direct V-Ray where to place more GI samples.

                  Best regards,
                  Vlado
                  Nuno de Castro

                  www.ene-digital.com
                  nuno@ene-digital.com
                  00351 917593145

                  Comment


                  • #10
                    Just to add to the confusion:
                    Light Portals!
                    http://www.chaosgroup.com/forum/phpB...ic.php?t=19753

                    Comment


                    • #11
                      just get one or more vraylight(light portals on) near or around ur self iluminated material (vraylight mat), this way vray knows where to look for those samples!
                      Nuno de Castro

                      www.ene-digital.com
                      nuno@ene-digital.com
                      00351 917593145

                      Comment


                      • #12
                        The problem is, my vraylight material is on a really narrow circular path that is hidden in a cove and follows a curved wall. I would have to use 100s of small square vray lights to achieve this effect.
                        Dusan Bosnjak
                        http://www.dusanbosnjak.com/

                        Comment


                        • #13
                          yep...i fell ur pain!i ve been in the same situation a couple of times...
                          i ve found a usefull script to distrubute tiny vraylights form me nevertheless...
                          i ll dig it up if ur interested.
                          Nuno de Castro

                          www.ene-digital.com
                          nuno@ene-digital.com
                          00351 917593145

                          Comment


                          • #14
                            I sure am, if you can do that i'd be grateful.

                            But i'd still like to know what's the proper way to get more samples from the light mat.
                            Dusan Bosnjak
                            http://www.dusanbosnjak.com/

                            Comment


                            • #15
                              this is "propper" way atm...i m still patiently awaiting for vray s geometry lights!


                              i m looking for the script right now!
                              Nuno de Castro

                              www.ene-digital.com
                              nuno@ene-digital.com
                              00351 917593145

                              Comment

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