I'm trying to simulate narrow linear light fixtures, hidden in coves, using vraylight MATERIAL. Brute force method requires a lot of samples to get any results, and no matter how high i go it's still noisy. Irradiance map on the other hand is really splotchy and blurry, and has random light rays flying all over the place. I'm not really sure how to tell vray to take more samples when doing the irradiance map... any tips?
sorry for the confusion, i forgot to write "material"
sorry for the confusion, i forgot to write "material"
Comment