Hi people,
Just wondering. i have a gradient ramp into my diffuse slot of a car shader material. it sorta looks washed out.
Think it's caused by the 2.2 gamma.
So i thought i use the vraycolor map into a gradient ramp. but i think thats not possible... so any1 has an idea on how to correct such a map?
Cheers
Just wondering. i have a gradient ramp into my diffuse slot of a car shader material. it sorta looks washed out.
Think it's caused by the 2.2 gamma.
So i thought i use the vraycolor map into a gradient ramp. but i think thats not possible... so any1 has an idea on how to correct such a map?
Cheers
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