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  • #31
    I wouldn't go for that personally. Clients are notorious for not seeing a test render for what it is. They just focus on the parts they're aren't supposed to be focusing on. I certainly wouldn't want them to see some realtime image straight from max.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #32
      i think its neat

      looks grainy as anything but that's fine to me for the speed.
      WerT
      www.dvstudios.com.au

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      • #33
        It does look good.

        I used to use Fprime for lightwave and it cut hours off of material and lighting setup time.

        Although it was 1000x quicker on exterior stuff and bogged down on complex interiors.

        I'd like to see an interactive interior done with vray...
        .:www.mcphersonyachtdesign.com:.

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        • #34
          What it is is ppt with the ability to move the camera around in real time, and I believe it was being distributed on 3 or 4 high power machines. Pretty cool, but not a practical tool without some serious hardware driving it.
          Eric Boer
          Dev

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          • #35
            The hardware will be there, sooner or later, according to Moore's law

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #36
              Originally posted by vlado
              The hardware will be there, sooner or later, according to Moore's law

              Best regards,
              Vlado
              Then of course, we also have to consider Blinn's law

              Would it at all be possible to make a viewport plugin for max using this technology? It would be amazing to have this sort of interactive feedback while lighting a scene.
              Torgeir Holm | www.netronfilm.com

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              • #37
                is that true.

                i just saw that video.... what kind of render farm was behind the wall to do those renderings so fast.... ouf.

                incredible.

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                • #38
                  i have 3 or 4 high power machines, so bring it on gb network enough though?

                  although i thought PPT couldn't be distributed properly.... does this mean light cache calcs that actually benifits from DR is coming?
                  WerT
                  www.dvstudios.com.au

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                  • #39
                    so does it mean caustics and dof in realtime???????
                    Jonas

                    www.jonas-balzer.de
                    www.shack.de

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                    • #40
                      I think a DOF preview in realtime isn't all that amazing. A preview for that really isn't hard at all. I mean, games use it now and still accomplish really high frame rates with it too.
                      Of course, that's not accurate, but using the same method will give you a good preview.

                      I think the point of these previews is to give an accurate representation, only, of what you will get at rendertime. This would definitely speed up lighting setup, more importantly for some Reflection objects setup, and can speed up spot checking of frames for certain information.

                      caustics in realtime would be killer, but I'm not sure if this method would really give much useful information to you. It'd be so blocky that you wouldn't see much as far as I could tell. I can definitely see the usefulness in that though.
                      I can usually live with the higher rendertimes when dealing with caustics. What I can't wait for is the setup time to get it looking just right. If this speeds that up we might actually use caustics.

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