Hi guys,
I am attmepting to try out the LWF process for an interior rendering I am working on. I am having some problems figuring everything out as most of the posts in the Tips and Tricks section dealing with the topic are using the older build with different color mapping settings.
So far, I have calibrated my LCD monitor, and enabled 2.2 gamme / LUT in my Max preferences. I have also checke the 2.2 input and output settings in the max gamma preferences. Under my max color mapping settings, I have it set to gamma correction with 1 multiplier, 1 inverse gamma, and 1 gamma - the deafult settings. The problem I am having is while I am having much more light in my scene with fewer lights, I am now having a heck of a time controlling the color of bitmapped materials.
Should I be using a color correction plugin to adjust the gamma or output of my textures? Is there something else I am doing wrong?
Right now, my black and white test renders using a 160 / 160 / 160 mid grey material looked great and the lighting was bang on, but as soon as I started adding in bitmapped materials things have become quite confusing.
Can anyone give me any advice or tell me if I am doing something wrong?
I am attmepting to try out the LWF process for an interior rendering I am working on. I am having some problems figuring everything out as most of the posts in the Tips and Tricks section dealing with the topic are using the older build with different color mapping settings.
So far, I have calibrated my LCD monitor, and enabled 2.2 gamme / LUT in my Max preferences. I have also checke the 2.2 input and output settings in the max gamma preferences. Under my max color mapping settings, I have it set to gamma correction with 1 multiplier, 1 inverse gamma, and 1 gamma - the deafult settings. The problem I am having is while I am having much more light in my scene with fewer lights, I am now having a heck of a time controlling the color of bitmapped materials.
Should I be using a color correction plugin to adjust the gamma or output of my textures? Is there something else I am doing wrong?
Right now, my black and white test renders using a 160 / 160 / 160 mid grey material looked great and the lighting was bang on, but as soon as I started adding in bitmapped materials things have become quite confusing.
Can anyone give me any advice or tell me if I am doing something wrong?
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