A couple question with vraydirt & displacement:
1. How to use vraydirt texture in vraydisplacement texmap? Well, I've tried already, but it doesn't work. The idea is to use vraydirt as mask around crevices & contact with other objects. For example, to mask the carpet displacement around carpet borders & contact with tables, chairs, etc.
2. Is there any way to make vraydirt ignore vraydisplacement? So the dirt will only take the original mesh in account, and not occluding the mesh generated by the displacement. For example, when using grass displacement, I don't want vraydirt to occlude the complex mesh generated with displacement, but only those crevices & areas in contact with other objects (such as when the lawn meets trees, curbs, etc).
1. How to use vraydirt texture in vraydisplacement texmap? Well, I've tried already, but it doesn't work. The idea is to use vraydirt as mask around crevices & contact with other objects. For example, to mask the carpet displacement around carpet borders & contact with tables, chairs, etc.
2. Is there any way to make vraydirt ignore vraydisplacement? So the dirt will only take the original mesh in account, and not occluding the mesh generated by the displacement. For example, when using grass displacement, I don't want vraydirt to occlude the complex mesh generated with displacement, but only those crevices & areas in contact with other objects (such as when the lawn meets trees, curbs, etc).
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