Hi,
As the poll posted by Vlado here ( http://www.chaosgroup.com/forum/phpB...ic.php?t=20929 )
shows, most of you prefer to have either a built-in hair modeler in Vray or integration with the included in 3dsMax Shave'n'Haircut. That is quite understandable. What will Vray developers decide about it is up to them.
What concerns me as a developer of hair modeling products (Hairtrix and possible successors) is whether existing Hairtrix users (if there's any of them ) would like to have export to Vray Fur primitives (similar to the export to mental ray hair primitives).
In fact, I have implemented such export about a year ago, but it remained only as an internal test, both because Hairtrix was not released yet and because the results were not good enough (again, similar to the export to mental ray hair primitives). Even now my simple tests show that rendering hair exported to Vray Fur is not just much slower than the Hairtrix atmospheric renderer (which is normal), but also slower than geometry export as 6-sided cylinders.
So, I'd like to know if anyone is interested in such export, and if yes, if he's interested in beta testing it. I have no experience at all with Vray and maybe I'm not doing something right, or just can't see the benefits of Vray Fur export. Or maybe there is no such benefit indeed, and there is no point to add this feature to Hairtrix.
Regards,
As the poll posted by Vlado here ( http://www.chaosgroup.com/forum/phpB...ic.php?t=20929 )
shows, most of you prefer to have either a built-in hair modeler in Vray or integration with the included in 3dsMax Shave'n'Haircut. That is quite understandable. What will Vray developers decide about it is up to them.
What concerns me as a developer of hair modeling products (Hairtrix and possible successors) is whether existing Hairtrix users (if there's any of them ) would like to have export to Vray Fur primitives (similar to the export to mental ray hair primitives).
In fact, I have implemented such export about a year ago, but it remained only as an internal test, both because Hairtrix was not released yet and because the results were not good enough (again, similar to the export to mental ray hair primitives). Even now my simple tests show that rendering hair exported to Vray Fur is not just much slower than the Hairtrix atmospheric renderer (which is normal), but also slower than geometry export as 6-sided cylinders.
So, I'd like to know if anyone is interested in such export, and if yes, if he's interested in beta testing it. I have no experience at all with Vray and maybe I'm not doing something right, or just can't see the benefits of Vray Fur export. Or maybe there is no such benefit indeed, and there is no point to add this feature to Hairtrix.
Regards,
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