http://www.chaosgroup.com/forum/phpB...ic.php?t=18421
After reading this thread several months ago, I started using this method to set the whitepoint of my VRayPhysicalCamera. It worked well. However, since I installed the final release of version 1.5 it doesn't seem to work.
I was creating a 255,255,255 white box on the floor of my interior scenes. I would then check the pixel information on the pure white area. It is typically shifted off based on the other colors in the scene, or the lighting in the scene. I would use the sampled white RGB information in the custom balance area of the VrayPhysicalCamera. Then I would do the math described in the thread to adjust the ISO. Then I would re-render a patch, and check the whitepoint again. In the past the RGB values returned were always within 1 number of each other. Meaning it would be something like 245,244,245.
Now, since using version 1.5 final, the values after setting the white point are typically 8 points off, and it shifts the color of the scene worse than what it was before I set the whitepoint. Meaning the white the sampled area would be something like 253,245,244.
Anyone else using this method? ...or have a different method? ....or tell me what I am doing wrong.
Regards,
Travis.
After reading this thread several months ago, I started using this method to set the whitepoint of my VRayPhysicalCamera. It worked well. However, since I installed the final release of version 1.5 it doesn't seem to work.
I was creating a 255,255,255 white box on the floor of my interior scenes. I would then check the pixel information on the pure white area. It is typically shifted off based on the other colors in the scene, or the lighting in the scene. I would use the sampled white RGB information in the custom balance area of the VrayPhysicalCamera. Then I would do the math described in the thread to adjust the ISO. Then I would re-render a patch, and check the whitepoint again. In the past the RGB values returned were always within 1 number of each other. Meaning it would be something like 245,244,245.
Now, since using version 1.5 final, the values after setting the white point are typically 8 points off, and it shifts the color of the scene worse than what it was before I set the whitepoint. Meaning the white the sampled area would be something like 253,245,244.
Anyone else using this method? ...or have a different method? ....or tell me what I am doing wrong.
Regards,
Travis.
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