I have a question about the difference in lighting & reflection in two renders. The first image uses:
Primary: Brute Force
Secondary: Light Cache
The second image:
Primary: Irradiance Map
Secondary: Light Cache
Using V-Ray Adv 1.50.00
I did the one with IRR&LC first, since it is the settings I usually use. Looking for options for final renders and perhaps some improved quality, I tried using Brute Force as the primary bounce. All other settings are exactly the same, all I did was change Irr for Brute and hit render. A clear difference is the reflectivity of the materials, and the illumination of the overall scene. Since no other settings were changed, and Brute force only gives 1 option (subdivs), what other setting could I use to lighten up the scene (color mapping?)... although my question is WHY is there that marked difference in lighting and reflectiveness. Thanks.
Primary: Brute Force
Secondary: Light Cache
The second image:
Primary: Irradiance Map
Secondary: Light Cache
Using V-Ray Adv 1.50.00
I did the one with IRR&LC first, since it is the settings I usually use. Looking for options for final renders and perhaps some improved quality, I tried using Brute Force as the primary bounce. All other settings are exactly the same, all I did was change Irr for Brute and hit render. A clear difference is the reflectivity of the materials, and the illumination of the overall scene. Since no other settings were changed, and Brute force only gives 1 option (subdivs), what other setting could I use to lighten up the scene (color mapping?)... although my question is WHY is there that marked difference in lighting and reflectiveness. Thanks.

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