Hi all,
We are currently working on a large animation project for which we need to render out many different passes due to the scene size. Basically we are seperating out our passes into the following elements
1. Landscape/Buildings/Street furniture
2. Trees/Plants
3. People
4. Leaves/Dust/Dirt etc. (particles as a pass)
5. Background Matte Paintings
Each of these will be rendered out to the following passes to EXR:
- Diffuse
- Specular
- Reflection
- Refraction
- Shadow
- Ambient occlusion
- Velocity
- z-depth
- object id
- coverage
While we have rendered out these passes many times before and successfully combined them back together in Fusion, we haven't had the need to render so many passes each with their own shadows which need to be composited all together - this is where the problem is.
I know there have been many posts regarding compositing of passes from a single render but I couldn't find any which cover combining of passes from separately rendered elements...
What is the methodology of getting each of these seperate passes to combine shadows (without them doubling up) using the vray shadow pass?
For example, the buildings will cast shadows on the landscape and then in a seperate pass, we require the trees to also cast shadows on the landscape and buildings. The people will receive shadows from the buildings and trees and also cast shadows back onto them!
I have successfully managed to get all elements & passes combined except for the shadows which seem to render differently in Vray. The vray shadow pass seems to be a diffuse pass for the areas in shadow and thus has diffuse colour. In other render engines, the shadow pass is a black/white mask which I could add to other shadow masks to build up a complete shadow for all elements.
If anyone could offer any advice on this it would be most appreciated.
Many thanks
We are currently working on a large animation project for which we need to render out many different passes due to the scene size. Basically we are seperating out our passes into the following elements
1. Landscape/Buildings/Street furniture
2. Trees/Plants
3. People
4. Leaves/Dust/Dirt etc. (particles as a pass)
5. Background Matte Paintings
Each of these will be rendered out to the following passes to EXR:
- Diffuse
- Specular
- Reflection
- Refraction
- Shadow
- Ambient occlusion
- Velocity
- z-depth
- object id
- coverage
While we have rendered out these passes many times before and successfully combined them back together in Fusion, we haven't had the need to render so many passes each with their own shadows which need to be composited all together - this is where the problem is.
I know there have been many posts regarding compositing of passes from a single render but I couldn't find any which cover combining of passes from separately rendered elements...
What is the methodology of getting each of these seperate passes to combine shadows (without them doubling up) using the vray shadow pass?
For example, the buildings will cast shadows on the landscape and then in a seperate pass, we require the trees to also cast shadows on the landscape and buildings. The people will receive shadows from the buildings and trees and also cast shadows back onto them!
I have successfully managed to get all elements & passes combined except for the shadows which seem to render differently in Vray. The vray shadow pass seems to be a diffuse pass for the areas in shadow and thus has diffuse colour. In other render engines, the shadow pass is a black/white mask which I could add to other shadow masks to build up a complete shadow for all elements.
If anyone could offer any advice on this it would be most appreciated.
Many thanks
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