I've asked similar question last week and ther were no reply... so maybe i just didn't put it right.
I'm working on a project which involves rendering of big forrest. From threads on this forum I've managed to work things out regarding onyx /vray proxy / memory question. However few things still gives me a headache:
- the ony way i've managed to achieve vray proxy scattering is via Advanced painter script. Both Pflow and 3dsmax's scatter tool makes actual boxes instead vray proxy geometry while duplicating it (instances). Obviously i'm doing something wrong since lot of you people use pflow as emitter for trees when working on large number of instances.
- second question goes to "randomize material" script from soulburnscripts.com. When Randommaterial modifier is applied on vray proxy, it instantly stops showing geometry behind it and starts showing plain box - again. As i've noticed, any modifier applied on top of vray proxy modifier stack does the same...
Thanks for answer.
Sinisa
I'm working on a project which involves rendering of big forrest. From threads on this forum I've managed to work things out regarding onyx /vray proxy / memory question. However few things still gives me a headache:
- the ony way i've managed to achieve vray proxy scattering is via Advanced painter script. Both Pflow and 3dsmax's scatter tool makes actual boxes instead vray proxy geometry while duplicating it (instances). Obviously i'm doing something wrong since lot of you people use pflow as emitter for trees when working on large number of instances.
- second question goes to "randomize material" script from soulburnscripts.com. When Randommaterial modifier is applied on vray proxy, it instantly stops showing geometry behind it and starts showing plain box - again. As i've noticed, any modifier applied on top of vray proxy modifier stack does the same...
Thanks for answer.
Sinisa
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