I'm sure that the answer to my question has been posted many times here, but I haven't been able to find my answer with a bit of searching this morning. If anyone could at least point me to a previous post, I would be very thankful.
What would anyone suggest for an exterior lighting setup, render settings or perhaps a multi-pass compositing arrangement to fix exterior splotches?
I'm doing an animated walk through of an interior using IR and LC. I have an HDRI image in the environment override, a VRayLight sphere for the exterior sun, and various other interior lighting. I've precalculated the light cache for animation (1500 subd., 2 samp. size, scale: world, fly through), and set the IR to Medium with interp. samples set to 25, with all other IR set to default. r-QMC: Adaptive amount: .9, Noise threshold: .002, min. samples: 16. I'm still getting spotches on my exterior objects as seen through the open windows.
Thanks!
What would anyone suggest for an exterior lighting setup, render settings or perhaps a multi-pass compositing arrangement to fix exterior splotches?
I'm doing an animated walk through of an interior using IR and LC. I have an HDRI image in the environment override, a VRayLight sphere for the exterior sun, and various other interior lighting. I've precalculated the light cache for animation (1500 subd., 2 samp. size, scale: world, fly through), and set the IR to Medium with interp. samples set to 25, with all other IR set to default. r-QMC: Adaptive amount: .9, Noise threshold: .002, min. samples: 16. I'm still getting spotches on my exterior objects as seen through the open windows.
Thanks!
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