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Tall Meadow Grass

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  • Tall Meadow Grass

    Hello All,

    Ive been searching the net and the forums lately on how to create tall meadow grass ive being doing i tby comping it in photoshop however i would like to attempt it in cg... howver i have just tried creating it with some othe methods ive read about mainly VRayFur. Im running vray 1.5 on viz 2008 using Dual Dual Core Xeon's and 4 gigs of ram with the 3 gig switch.

    Well ive followed settings such as the one found here:
    http://www.vray-materials.de/forum/a...ent.php?aid=77

    however sicne its jsut a test im running teh test with very low preset in the GI and only at a resolution of 640x480

    and well the render time keeps climbign its at 1 hour 40 mins and climbing on the estimate... what am i doing wrong?

    anyones thoughts would be helpful

    humbly yours

    lost in a field of flat grass

    Ryan
    Last edited by prey1979; 19-12-2007, 02:24 PM. Reason: forgot to sign

  • #2
    Hi Ryan,

    It could be your base geometry that's the problem. I made some rugs for an interior using VRay fur that took about 30 mins to render. After adding a subdivide modifier the render times dropped to under 2 mins.

    Might be the same problem...

    Dan
    Dan Brew

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    • #3
      thanks for the tip dan,

      i tried it however the render times still went up to an hour + a 10m x 10m plane

      im going to have to find a better way of makign the tall grass

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      • #4
        For a large scene, where rendertimes need to stay low, forgive me for saying this, but I'd just model a few pieces and starting instancing. You'll get the best rendertime and best control that way.
        Colin Senner

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        • #5
          Oh well, it was worth a try.

          I think I used a size of about 50mm, even then the lightcache does initially think it's going take a few hours but then suddenly the time drops to less than a minute.
          Dan Brew

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          • #6
            thanks everyone for your suggestions im going to try a them and keep playing with it!

            thanks!

            Ryan

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            • #7
              When using a large amount of fur, displacement or vrmesh it will speed up your renders a lot if you increase the dynamic memory to around 2 GB.
              Eric Boer
              Dev

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