I think i missed something...
if i have 30 or so instanced tress that would mean that my memory is not overloaded right? however, when i come to 20 tree instances on scene, my memory jumps to sky and max crashes...
Is there anything i forgot because it is much more convinient than to use proxies which takes forever to render?
just to mention: 3gb switch enabled, memory set to auto and OS is winXP 32 bit.
thanks in forward.
Sinisa
if i have 30 or so instanced tress that would mean that my memory is not overloaded right? however, when i come to 20 tree instances on scene, my memory jumps to sky and max crashes...
Is there anything i forgot because it is much more convinient than to use proxies which takes forever to render?
just to mention: 3gb switch enabled, memory set to auto and OS is winXP 32 bit.
thanks in forward.
Sinisa
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