Originally posted by sv
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It used to be this way:
In the older days, when stuff was lit by spot lights, directional lights, point lights, using non soft shadows, or perhaps fake depth map shadows, the details on the geometry were very much lost. Keep in mind also that amb occlusion comes from render man, from ages ago. This method was developed to solve this issue of lost detail.
I dont think it was ever intended to do more then that.
Nowadays when we have area lights, soft shadows, gi, etc for the most part it takes care of the (ao effect) and often I hear from people who switched to vray, that they no longer need the ao, since vray provides the much needed result.
Though, percy would say that it does add a nice detail and I would agree. Naturally, we tend to use biased methods, like irradience and lightcache, which overlook detailed geometry as well. If we were to always render with monte carlo, or progressive paths, there wouldnt be a need for ao.
Ao in interiors is especially tricky, it can be applied to certain objects, but most definitely not to the whole scene.
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