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Revit and Vray

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  • #16
    Originally posted by gilpo View Post
    The problem is that using the paintbucket tool to texture in Revit is not the proper way to texture. It's simply a hack to get around certain problems when rendering inside of Revit with Accurender. If you assign the material to the objects in the object properties boxes, they will come in just fine in Max. Once you spend a little time setting up your types and families with proper materials, you'll never need to export as polymesh again.
    Maybe the hack is taking these babies out to Max to render.

    I have the materials assigned to the objects as much as possible (ex. window frames, window glass, cabinets, railings, grass, doors, etc.) the problem is in walls and floors. In my area everything is concrete construction, so paint has to be applied to all walls. Do you apply colors to your walls in Revit or do you do this in Max, or maybe you don't need to paint walls because they are stone or wood? I have a whole lot of colors used to paint the buildings and to have a separate wall type for each color and color combination would not work. Sometimes one side of the wall is one color, and another side another color (ex. inside, outside). If the walls where stone veneers, wood, masonry, etc... there would be no problem, but they are grey concrete stucco that needs to be painted much the same way one would use the paintbucket tool in Revit.

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    • #17
      seen this?

      http://images.autodesk.com/adsk/files/revit_to_max.pdf

      -oconv

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      • #18
        This looks interesting:

        Revit to 3ds Max Bi-directional Advanced Geometry Translation Solution

        http://npowersoftware.com/translator...x_Overview.htm

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