Is there a way to pull a matte from an object that is both Invisible to Camera yet still casts shadows? We do this now with two passes but it seems this could be done in one.
We use animated people to create a black silhouette in our architectural scenes. Camera pass as usual. Then a people pass with everything else as Matte objects, shadows, Alpha -1. Then the people pass becomes a matte for the silhouettes.
It would be nice to accomplish this in a single pass. If in the object properties "Visible to Camera" is unchecked, the people cast shadows but don't show up in the MultiMatte.
The trick I'm looking for is to is to have a single rendered pass that has the shadows of the people but not the people and the multimatte as well.
This would save us a render pass on the farm and would skim a little more time off of tight deadlines.
any thoughts?
We use animated people to create a black silhouette in our architectural scenes. Camera pass as usual. Then a people pass with everything else as Matte objects, shadows, Alpha -1. Then the people pass becomes a matte for the silhouettes.
It would be nice to accomplish this in a single pass. If in the object properties "Visible to Camera" is unchecked, the people cast shadows but don't show up in the MultiMatte.
The trick I'm looking for is to is to have a single rendered pass that has the shadows of the people but not the people and the multimatte as well.
This would save us a render pass on the farm and would skim a little more time off of tight deadlines.
any thoughts?
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