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LUMINA gives their 3D lamp models for free!

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  • #16
    It works if you merge a new copy of the same model.

    Make sure you have either moved or renamed the first set of sliders, as merging will overlap the new ones on top of the old ones.

    Lele
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #17
      Very nicely done all those involved

      yoinked em all

      I did notice 1 or 2 appeared in more than one category. No big problem tho.

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      • #18
        Originally posted by DaForce View Post
        I did notice 1 or 2 appeared in more than one category. No big problem tho.
        Yep, because the same model can features several kind of task.
        Imagine you see the "fluo 2x18 parete", if you only see it in wall category, can you imagine it as ceiling lamp? i'm almost sure you can't. So we preferred copy them all in each category if necessary to make it simple

        More than 1 or 2 but 8 or 9
        Simone
        Lighting & Rendering Supervisor
        Marulli Studio

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        • #19
          yeah i thought that might be the case.

          Nice models.. much appreciated!!

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          • #20
            Hi Vergefio,

            Been using some of these great light fixtures, and came across a geometry bug due to automatic scaling.

            Your models are set to 1 UNIT = 0.1 CM, We work in CM. When merging models they get automatically scaled into the main file and some parts "fly" around of the original position they used to be. i can specifically mention the Naomi & Naomi Terra models, since I've seen this happen in those so far.

            How can we overcome this issue? we did try to rescale them and make sure the values for the IES light don't get messed up - but the light stops to show in the render after this process.

            (one more thing, the AA on the lights turns out very bad and jaggy even at high settings, in your images they are smooth as silk. any tips you can share on this?)

            Cheers...
            sigpic

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            • #21
              Those lamps' models have IK rigs.
              IK and scaling == very bad results.

              To work around it, pre-pose your lamp, save the posed version as a different file, select all the parts, group them and create a snapshot to mesh of the whole thing.

              That will have no problems with scaling, as the ik and ability to repose will be gone.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

              Comment


              • #22
                Well, this is a kind of a solution... but the very essence of live posing inside the scene is gone this way - no more move, test light, fix, test, ahhhhh... great, render, done. why choose 0.1 cm a 1 unit if IK and Scale is a know issue?
                sigpic

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                • #23
                  Because that's what we inherited.
                  If it was easy to get out of, or the rig could be viably redone from scratch, the issue wouldn't be there.
                  As some of the original models came out of scale, but with the full rig, the client decided to keep the rigs, the scale problem and not to spend loads of money for what would be a FREE collection.
                  Wherever possible, and should I say, commercially viable, these kind of issues were fixed.
                  Where not, we all thought user ingenuity would have the better hand of max bugs and limitations.

                  Make do with what you have, is my suggestion.
                  Nowhere on the tin is written these things can be animated at will, or that they will be just right for every situation.

                  Another hack solution is to XRef and scale your target scene down to have an idea of what you're doing posing the lamp, mesh that posed lamp and import and scale it to size in the original xrefed environment.

                  Want the real solution?
                  Destroy the rig, scale the myriad lamp parts up, redo the rig yourself.
                  Or ditch the rig, work with a mesh as you would for collections you'd pay for.
                  Last edited by ^Lele^; 25-01-2008, 07:04 PM.
                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                  Comment


                  • #24
                    And do not forget they are infact... free.

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                    • #25
                      Originally posted by ^Lele^ View Post
                      Because that's what we inherited.
                      If it was easy to get out of, or the rig could be viably redone from scratch, the issue wouldn't be there.
                      As some of the original models came out of scale, but with the full rig, the client decided to keep the rigs, the scale problem and not to spend loads of money for what would be a FREE collection.
                      Wherever possible, and should I say, commercially viable, these kind of issues were fixed.
                      Where not, we all thought user ingenuity would have the better hand of max bugs and limitations.

                      Make do with what you have, is my suggestion.
                      Nowhere on the tin is written these things can be animated at will, or that they will be just right for every situation.

                      Another hack solution is to XRef and scale your target scene down to have an idea of what you're doing posing the lamp, mesh that posed lamp and import and scale it to size in the original xrefed environment.

                      Want the real solution?
                      Destroy the rig, scale the myriad lamp parts up, redo the rig yourself.
                      Or ditch the rig, work with a mesh as you would for collections you'd pay for.
                      Hey... Don't get me wrong, I know it's free - and as such it is the better collection of any we paid for! the amount of work went into these models truly shows.

                      even so, i think that noting some issues is not out of place, and we can surly use the models and updated them as we see fit. it is a joy regardless of the scale issue.

                      Cheers.
                      sigpic

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                      • #26
                        Perhaps on the new weekly updates the new items could have a NEW or something written somewhere.

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                        • #27
                          Nah, wanna put a "NEW!" red label with the fun of figuring out what you downloaded and what not?
                          It's only 80, come on!
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                          • #28
                            awwwwwwwww

                            *cryz*

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                            • #29
                              You can see what's new on the homepage

                              http://www.treddi.com/forum/index.php?act=home

                              Look for "Lumina download" link and near it you will notice the new models
                              Lighting & Rendering Supervisor
                              Marulli Studio

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                              • #30
                                aaaah, damn!
                                Why did you tell Him?
                                Lele
                                Trouble Stirrer in RnD @ Chaos
                                ----------------------
                                emanuele.lecchi@chaos.com

                                Disclaimer:
                                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                                Comment

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