We're doing an animation with 70 moving parts, each with animated opacity, all assembling themselves into the final product.
There are 5100 frames to be rendered, and I'm trying to find the best way to get this rendered, flicker-free. Last approach we used was to render the IR pre-pass, then the final animation all using backburner (across a few rendernodes). But, for some reason, even though we used a 3-frame Interpolation of the pre-pass IR maps on the final animation (logic being that the moving parts changed significantly between frames), there was still flicker.
We're going to have lots of these types of projects (animated opacity, moving parts), and really need to arrive at a working solution.
Any ideas?
There are 5100 frames to be rendered, and I'm trying to find the best way to get this rendered, flicker-free. Last approach we used was to render the IR pre-pass, then the final animation all using backburner (across a few rendernodes). But, for some reason, even though we used a 3-frame Interpolation of the pre-pass IR maps on the final animation (logic being that the moving parts changed significantly between frames), there was still flicker.
We're going to have lots of these types of projects (animated opacity, moving parts), and really need to arrive at a working solution.
Any ideas?
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