quick q's, apologies if covered before.
have set max to 2.2 gamma with 2.2 input gamma on bitmaps, affect color and affect material. All is well.
Using color correct plugin to shift colour swatches to 2.2 as well. Fine.
Are bump map bitmaps and/or falloff materials affected? If i wish to retain the look of these from an old file in a new one using LWF how should I handle them?
(or should i say, bump map materials will be affected, but should they be left or adjusted back to retain the same effect without LWF)
Also if using a colour in reflection overide in vray enviroment, should this have colour correct applied to it or not?
Its tricky because i've adjusted the lighting now to suit the new gamma, and i'm not sure if falloff that's driving a reflection mask is different because of that or the gamma shift being applied.
have set max to 2.2 gamma with 2.2 input gamma on bitmaps, affect color and affect material. All is well.
Using color correct plugin to shift colour swatches to 2.2 as well. Fine.
Are bump map bitmaps and/or falloff materials affected? If i wish to retain the look of these from an old file in a new one using LWF how should I handle them?
(or should i say, bump map materials will be affected, but should they be left or adjusted back to retain the same effect without LWF)
Also if using a colour in reflection overide in vray enviroment, should this have colour correct applied to it or not?
Its tricky because i've adjusted the lighting now to suit the new gamma, and i'm not sure if falloff that's driving a reflection mask is different because of that or the gamma shift being applied.
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