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  • Brute Force as Primary

    I have a question regarding the Brute Force being used for primary bounces.
    I have usually used IR map as primary so was used to being able to reduce the IR map as the image size grew. Is there a similar way to cut time down
    to increase image size for the Brute force approach?
    ( oh yeah, I'm using Brute force/Light Cache)
    I have the scene set up now so it looks good at about 900x___ pixels, but it takes around 30 minutes! So, should I forget about this if this rendering has to be 3000 x 2400 pixels? Any suggestions are really appreciated, just wanted to check before I do anything too stupid!

    Thanks, JR

  • #2
    brute force means slow. No way around it. Thats why there are irradience map and lightcache
    Sorry I dont think you can improve rendertime from brute, by tweaks, not by a lot anyway.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Thanks Morbid,

      As I've been testing, your comments seem true!
      Now it's saying the scene will take about 12 hours!
      Sometimes this may be okay, but others, I guess I'll stick to IR Map...

      Thanks

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      • #4
        Sounds like maxwell!

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        • #5
          Originally posted by arobbert View Post
          Sounds like maxwell!
          brute force is a form of path tracing. So yes it will take very long time.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #6
            Yes, like MW, but at least it isn't as noisy, lol

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            • #7
              12 hours seems resonably fast to me for brute force. Ive had scenes of around that resolution that have taken 24 hours + and that was using IR+LC with barely acceptable antialiasing so i guess it is really scene dependant. would be nice to do some comparisons in relative speed difference from a small scene, medium scene, large scene, large scene with lots of glossies etc etc

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              • #8
                what would be the benifits of using brute force or irmap ? can a higher quality be obtained using brute force? i guess it's more exact when use have enough samples and such ?
                My Homepage : http://www.pixelstudio.nl

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                • #9
                  Depends on how you define higher quality. The lighting solution will be more correct than IR or LC, but might be noisier...
                  "Why can't I build a dirigible with my mind?"

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