I have a question regarding the Brute Force being used for primary bounces.
I have usually used IR map as primary so was used to being able to reduce the IR map as the image size grew. Is there a similar way to cut time down
to increase image size for the Brute force approach?
( oh yeah, I'm using Brute force/Light Cache)
I have the scene set up now so it looks good at about 900x___ pixels, but it takes around 30 minutes! So, should I forget about this if this rendering has to be 3000 x 2400 pixels? Any suggestions are really appreciated, just wanted to check before I do anything too stupid!
Thanks, JR
I have usually used IR map as primary so was used to being able to reduce the IR map as the image size grew. Is there a similar way to cut time down
to increase image size for the Brute force approach?
( oh yeah, I'm using Brute force/Light Cache)
I have the scene set up now so it looks good at about 900x___ pixels, but it takes around 30 minutes! So, should I forget about this if this rendering has to be 3000 x 2400 pixels? Any suggestions are really appreciated, just wanted to check before I do anything too stupid!
Thanks, JR
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