Hi all good people at the forum
I have asked a similar question before, I got some answers but I was never able to get a workable solution. My question is :
I have a scene that will be exported to Quest3D or any 3D engine. The engine editor gives me an option to texture the scene with tileable texture to get the scene size down and speed up. What I need is a shadow/light texture that will blend with the base texture.
I need Vray (1.5 SP) and 3D Studio Max (200() to render out a texture for an object with only the shadow and light information (no other color information, just a grey scale image). Is this possible or not??
The texture baking tutorial of the Vray documentation ends like this :"In the next part of the texture baking tutorial you will learn how to bake only specific elements of the rendering (e.g. only the lighting or GI)." - Yes, yes, yes, yes, but when and where???
Thanks!!
BR
Harald
I have asked a similar question before, I got some answers but I was never able to get a workable solution. My question is :
I have a scene that will be exported to Quest3D or any 3D engine. The engine editor gives me an option to texture the scene with tileable texture to get the scene size down and speed up. What I need is a shadow/light texture that will blend with the base texture.
I need Vray (1.5 SP) and 3D Studio Max (200() to render out a texture for an object with only the shadow and light information (no other color information, just a grey scale image). Is this possible or not??
The texture baking tutorial of the Vray documentation ends like this :"In the next part of the texture baking tutorial you will learn how to bake only specific elements of the rendering (e.g. only the lighting or GI)." - Yes, yes, yes, yes, but when and where???
Thanks!!
BR
Harald
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