Hello!
I'm trying to set up an animation with moving objects with LC as the primary GI engine. I know this is not a way to get accurate GI, but this time I need speed
.
As suggested by some forum experts, I'm using a high LC pre-filter values (around 100) to get rid of the flickering. And here's the question:
Why use pre-filter and how is it different from the usual "nearest" render-time LC filter? Both show similar results (at a "100" setting), and the render-time filtering is faster, because it's multithreaded.
Is there something that makes the pre-filter a better choice? The manual is not very precise on this subject. It might make a difference when we use the precalculated flythrough LC (I think pre-filtering only takes place once) but as for frame-by-frame GI i do not see the point?
I'm trying to set up an animation with moving objects with LC as the primary GI engine. I know this is not a way to get accurate GI, but this time I need speed
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As suggested by some forum experts, I'm using a high LC pre-filter values (around 100) to get rid of the flickering. And here's the question:
Why use pre-filter and how is it different from the usual "nearest" render-time LC filter? Both show similar results (at a "100" setting), and the render-time filtering is faster, because it's multithreaded.
Is there something that makes the pre-filter a better choice? The manual is not very precise on this subject. It might make a difference when we use the precalculated flythrough LC (I think pre-filtering only takes place once) but as for frame-by-frame GI i do not see the point?
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