I have a question for all of the Vray experts out there. Awhile ago I remember reading a post where someone suggested using a very low min rate and a normal max rate for calculating irradiance maps. For example a min of -8 and a max of -1. The concept was that the calculation would be faster and more accurate because Vray could dial down the areas where the detail faster, and spend it time calculating that.
So, with that assumed, does it matter what size bucket you use? If I am using the base 64 pixel bucket, the bucket looks the same for the passes -8 to maybe -4. Is Vray actually doing calculations at this time, or should I increase my bucket size?
So, with that assumed, does it matter what size bucket you use? If I am using the base 64 pixel bucket, the bucket looks the same for the passes -8 to maybe -4. Is Vray actually doing calculations at this time, or should I increase my bucket size?
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