Is this possible ?
I realise that variations in thickness of the surface creates differences in fog multiplier, but is it possible to control the fog via a texturemap.
I was hoping to apply a gradient map so that the fog is high at the lower point on the mesh and only small amounts at the top...without having to alter the mesh itself.
Cheers
I realise that variations in thickness of the surface creates differences in fog multiplier, but is it possible to control the fog via a texturemap.
I was hoping to apply a gradient map so that the fog is high at the lower point on the mesh and only small amounts at the top...without having to alter the mesh itself.
Cheers
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