If I have water out of my cameras view will it contribute to render time? The water might be caught in reflections, but I am not sure. I have a scene with 1,876,950 polys and pretty low settings, but it is taken 1 1/2 hrs to do the light cache precalc.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I did a quick test and it doesn't seem to matter, at least in my scene. My issue was I had my site model copied 1/4" above itself with a opacity blend on it, trying to mix up my grass with dirt.
I think my next step in creating images would be rendering textures to file and using PS. I would guess this is part of most of you guys/gals work flow. Any tips to get me started?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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if your object outside of the camera contributes to any of the ray calculations such as gi, reflection, shadow, then it will affect the render time.Dmitry Vinnik
Silhouette Images Inc.
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https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Funny you say that. I have been fighting with a project for a month now, one camera view, and now I realize it is a water material. I could have saved hours just doing the reflection in post anyway. I found this out because I struggled through the view and went to the next view without any issues. The only material in the previous view was the water. So next time I'l l probably set up the water and let my light cache calculate a little just to see the reflection and duplicate it in post.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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