Just noticed this in Max9 32bit. Is this fully supported with Vray, particularly when rendering with DR? We are using pretty high resolution textures these days, and I have always re-made the really high res ones (6-8000 pixels) to about 2500 pixels to prevent memory problems in Max. This is always a pain as it takes time and I feel we are losing out in some of the detail in these large textures.
It now looks like max9 will generate the proxies on the fly and commit them at rendertime only.
Is it gonna work???
It now looks like max9 will generate the proxies on the fly and commit them at rendertime only.
Is it gonna work???
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