Originally posted by squeakybadger
View Post
Announcement
Collapse
No announcement yet.
Bitmap Proxies
Collapse
X
-
Originally posted by sv View PostI've done that also, but are you saying you don't have to configure each machine's 3dsmax.ini file to see this location?
The proxy path is probably picked up with the max file.
Comment
-
Actually, I think you must have to configure the .ini paths for this to work properly.
I've just done a DR High Res render over night, and found that one machine renders using the bitmap proxies (the host) and the slave renders with the high res images, so there is significant difference between buckets.
Not sure about backburner, but definitely not with DR unfortunately. (SP1)
Comment
-
out of interest if you want max to be old skool edit this line in InstallSettings.ini (from root of max) to:
useUserProfiles=0
I always install max from a bat file which after installing max and plugins also copies this plus edited plugin.ini and 3dsmax.ini into every installation of max (so simple plugins -ie ones which just require a .dl* to be mapped - can be easily loaded from one shared folder and evey machine has same custom defaults). Makes life a lot easier for me.Last edited by Nickh; 24-04-2008, 12:45 PM.F10Nick
http://www.f10studios.co.uk/
Comment
-
What the *&?# is bitmap proxies?
Still can't file the bitmap proxies you guys are talking about! Man which version of Max?
Mine is Max 8.0. Is it bitmap proxies or bitmap pager? I did a search on the help and
it returns none!
Preference setting > Render Dialog > Bitmap Pager
ok I think I saw that vlado mention Bitmap Pager ... there is no button on the common
tab that says "Bitmap Proxies" ... squeakbadger you fooled me!Studio Max 2009 x64
X5000 Chipset | Dual Core Intel 5140 | 4G RAM | Nvidia FX3450 drv 6.14.10.9185
Comment
Comment