OK, sorry if this has already been addressed elsewhere, but i couldn't find it using the search engine.
i have been trying for weeks to determine how to best render trees that have alpha channels for the leaf geometry. i had been using the alpha under the refraction channel, but in some areas the rectangular shape of the geometry becomes evident (see image below). if i use the alpha in the opacity channel, the leaves do not render with a consistent opacity and the render times are about 3x longer (see image).
when using refraction the leaves render perfectly when they are in front of most surfaces, but when they are in front of glass, for example, i always end up with the ghosted outline of the geometry. can anyone explain how to correct this problem, or what technique works best?
thanks
i have been trying for weeks to determine how to best render trees that have alpha channels for the leaf geometry. i had been using the alpha under the refraction channel, but in some areas the rectangular shape of the geometry becomes evident (see image below). if i use the alpha in the opacity channel, the leaves do not render with a consistent opacity and the render times are about 3x longer (see image).
when using refraction the leaves render perfectly when they are in front of most surfaces, but when they are in front of glass, for example, i always end up with the ghosted outline of the geometry. can anyone explain how to correct this problem, or what technique works best?
thanks
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