hi,
i work on my first project with vray and can`t manage it to get masks for specified materials in the scene with the render elements.
in viz/max i give a material a mat-id in the mat.editor, then define the same mat-id in matte in the render elements, and get a perfect antialiased mask of the objects with the defined material. i use this for comp in photoshop.
when i try this with vray i get no alpha channels, but a non antialiased g-buffer, with no possibility of getting masks of the materials with the defined mat-id`s.
i guess this is a very basic problem, but although i searched the forum for 2 hours i found nothing that solved my problem. if this probl. has been bespoken yet, please give me the link.
thanks
i work on my first project with vray and can`t manage it to get masks for specified materials in the scene with the render elements.
in viz/max i give a material a mat-id in the mat.editor, then define the same mat-id in matte in the render elements, and get a perfect antialiased mask of the objects with the defined material. i use this for comp in photoshop.
when i try this with vray i get no alpha channels, but a non antialiased g-buffer, with no possibility of getting masks of the materials with the defined mat-id`s.
i guess this is a very basic problem, but although i searched the forum for 2 hours i found nothing that solved my problem. if this probl. has been bespoken yet, please give me the link.
thanks
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