How does VRay handle negative values in floating point displacement maps?
They are clipping the render time geo with my current setup which is to use the displacement channel of a VRayMtl and let the render setting override Max's defaults with a few simple adjustments. I am using an EXR with actual negative values, not offset in Max.
Is there an ideal way to take advantage of negative displacement? We usually export this type of map directly from Mudbox but for this project I'm offsetting it in Fusion so that it is centered around zero. I've found in other projects that this really helps in understanding the proxy model as the medium depth for animators as well as giving a more accurate representation of what is intended and not creating a bloated look.
Best regards,
--Jon
They are clipping the render time geo with my current setup which is to use the displacement channel of a VRayMtl and let the render setting override Max's defaults with a few simple adjustments. I am using an EXR with actual negative values, not offset in Max.
Is there an ideal way to take advantage of negative displacement? We usually export this type of map directly from Mudbox but for this project I'm offsetting it in Fusion so that it is centered around zero. I've found in other projects that this really helps in understanding the proxy model as the medium depth for animators as well as giving a more accurate representation of what is intended and not creating a bloated look.
Best regards,
--Jon
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