Hi all you clever people!
I find myself forever struggling to get the lighting correct in my scenes because I always try to adjust the lights to what my eyes sees in real life as apposed to what the same thing would look like if I take a photo of it. So in 3D the VRay physical cam is obviously suppose to make the picture look like it was a photo taken and NOT what you would see in real life by looking at it with your eyes.
I light my scenes NOT like they do it in the movies, but with the actual lights that will be there such as the sun (VRay sun) and the downlights etc that are in the ceiling and walls etc using IES lights. So theoretically everything is physically correct. But now as I say the problem is that I keep catching myself "subconsciously" trying to adjust things as I would see it with my eyes.
For example if I stand by my door in my bedroom and look into my room in the middle of the day with the sun NOT shining in trough the window, as it is coming from the other side, I can clearly see a bright(ish) room and everything looks normal. Even in the distance the things outside are NOT dark or overblown. So inside and out are "exposed" by my eyes at the SAME time and both in and out looks correct at the SAME time no matter if I focus to something inside the room or outside.
But now if I take a picture of the same thing, then focusing inside the room makes the outside nuclear bright, and focusing outside makes the inside look like midnight.
How do I overcome this problem in 3D with VRay by getting a "perfect" picture and should I light my scenes differenlty like moviemakers do it or should I just use the physically correct things or should I keep torturing myself by trying to make it look like when I look at it with my eyes?
Kind Regards,
Morne
I find myself forever struggling to get the lighting correct in my scenes because I always try to adjust the lights to what my eyes sees in real life as apposed to what the same thing would look like if I take a photo of it. So in 3D the VRay physical cam is obviously suppose to make the picture look like it was a photo taken and NOT what you would see in real life by looking at it with your eyes.
I light my scenes NOT like they do it in the movies, but with the actual lights that will be there such as the sun (VRay sun) and the downlights etc that are in the ceiling and walls etc using IES lights. So theoretically everything is physically correct. But now as I say the problem is that I keep catching myself "subconsciously" trying to adjust things as I would see it with my eyes.
For example if I stand by my door in my bedroom and look into my room in the middle of the day with the sun NOT shining in trough the window, as it is coming from the other side, I can clearly see a bright(ish) room and everything looks normal. Even in the distance the things outside are NOT dark or overblown. So inside and out are "exposed" by my eyes at the SAME time and both in and out looks correct at the SAME time no matter if I focus to something inside the room or outside.
But now if I take a picture of the same thing, then focusing inside the room makes the outside nuclear bright, and focusing outside makes the inside look like midnight.
How do I overcome this problem in 3D with VRay by getting a "perfect" picture and should I light my scenes differenlty like moviemakers do it or should I just use the physically correct things or should I keep torturing myself by trying to make it look like when I look at it with my eyes?
Kind Regards,
Morne
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