Hi,
I've just started studying the SDK documentation and samples.
First off, in vrayarch.html it says:
"An example [...] can be found in the "renderer" sample in the \samples\renderer folder of the V-Ray SDK."
However, no such folder exists - and without these samples it's hard to understand the SDK. Also, I am missing sample plugins like the VRayLightMtl.
So I must bother you with these two questions:
1. Where can I find the files mentioned above?
2. I have to develop a custom photometric light, which will be able to adopt any shape of geometry (not only plane, sphere and dome). Essentially, it will have the same effect as a VRayLightMtl, only being physically correct - with properties like luminance, radiance etc...
Do you have any tips how to start writing such a light/material? Can I just modify the VRayLightMtl? If yes, do I somewhere find its code?
Thank you so much
I've just started studying the SDK documentation and samples.
First off, in vrayarch.html it says:
"An example [...] can be found in the "renderer" sample in the \samples\renderer folder of the V-Ray SDK."
However, no such folder exists - and without these samples it's hard to understand the SDK. Also, I am missing sample plugins like the VRayLightMtl.
So I must bother you with these two questions:
1. Where can I find the files mentioned above?
2. I have to develop a custom photometric light, which will be able to adopt any shape of geometry (not only plane, sphere and dome). Essentially, it will have the same effect as a VRayLightMtl, only being physically correct - with properties like luminance, radiance etc...
Do you have any tips how to start writing such a light/material? Can I just modify the VRayLightMtl? If yes, do I somewhere find its code?
Thank you so much
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