Hi
We're doing a underwater animation. We use Environment fog to give the effect of being under water. But there seems to be a couple of problems with fog and v-ray light.
1. problem (see orange text in attached image)
In the animation we get flickering in shadow areas. Have tested with Irradience/Lightcatch and Bruteforce rendering with the same result. The problem disappeared when we did a test with fog turned off.It actually looks very similar to the flickering you got in the old days with irradiencemap without the Prepass/Render animation setup.
Any ideas on a workaround or is it a bug?? We use V-Ray 1.5014 on Max9
2. problem (see green text in attached image)
With fog in the scene invisible v-ray lights shows like a weak transparent shadow. Turning off the fog makes it invisible.
Thanks from Christoffer
We're doing a underwater animation. We use Environment fog to give the effect of being under water. But there seems to be a couple of problems with fog and v-ray light.
1. problem (see orange text in attached image)
In the animation we get flickering in shadow areas. Have tested with Irradience/Lightcatch and Bruteforce rendering with the same result. The problem disappeared when we did a test with fog turned off.It actually looks very similar to the flickering you got in the old days with irradiencemap without the Prepass/Render animation setup.
Any ideas on a workaround or is it a bug?? We use V-Ray 1.5014 on Max9
2. problem (see green text in attached image)
With fog in the scene invisible v-ray lights shows like a weak transparent shadow. Turning off the fog makes it invisible.
Thanks from Christoffer
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