I've been putting off this daring request for some time, but I owe it to my project to ask.
I've been able to muddle through some decent architectural still for the last 10 years, but have seldom needed to animate anything. I have offered my time and efforts to an uncle of mine who is putting together a documentary of an historic black college that was razed years ago. I am in the process of working from old photos and surveys to recreate the campus. I'm not really getting paid for it, but I figured the experience would be worthwhile. So far it has been fun.
I'm approaching the final push, where my skill level will be surpassed. With the continued advancement of Vray, I've never found a good time to fiddle with new features. Always focusing on paying the bills. So I'd like to throw out what I will be working with and see if I can get a few shoves in the right direction. Not looking for any hand-holding here, just some shortcuts to what I need to explore.
I'll need to deliver at least one 720x480 segment containing a slow pan of 4 or 5 buildings and many TreeStorm instances. I'll probably displace the grass too. Something in the neighborhood of 10-12 seconds.
Things I don't know much about are:
Does anyone field render anymore?
Should I motion blur?
Should I texture bake?
Should I Proxy my trees? Animated?
I've been using Physical Cameras and VraySun for my stills and plan to use the workflow here as well.
I only have 2-3 machines to render frames, so I'll be looking for settings that are efficient, but not jittery. I've read some of what others have experienced with animating trees and displaced grass, so I need some proven methods of conquering those ill effects.
I've lurked around this forum and others for years now, so I know I'm in the right place. Thanks to those that offer their expertise.
I've been able to muddle through some decent architectural still for the last 10 years, but have seldom needed to animate anything. I have offered my time and efforts to an uncle of mine who is putting together a documentary of an historic black college that was razed years ago. I am in the process of working from old photos and surveys to recreate the campus. I'm not really getting paid for it, but I figured the experience would be worthwhile. So far it has been fun.
I'm approaching the final push, where my skill level will be surpassed. With the continued advancement of Vray, I've never found a good time to fiddle with new features. Always focusing on paying the bills. So I'd like to throw out what I will be working with and see if I can get a few shoves in the right direction. Not looking for any hand-holding here, just some shortcuts to what I need to explore.
I'll need to deliver at least one 720x480 segment containing a slow pan of 4 or 5 buildings and many TreeStorm instances. I'll probably displace the grass too. Something in the neighborhood of 10-12 seconds.
Things I don't know much about are:
Does anyone field render anymore?
Should I motion blur?
Should I texture bake?
Should I Proxy my trees? Animated?
I've been using Physical Cameras and VraySun for my stills and plan to use the workflow here as well.
I only have 2-3 machines to render frames, so I'll be looking for settings that are efficient, but not jittery. I've read some of what others have experienced with animating trees and displaced grass, so I need some proven methods of conquering those ill effects.
I've lurked around this forum and others for years now, so I know I'm in the right place. Thanks to those that offer their expertise.
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