Dear users,
Trying out the different calculation methods of Lightcache, Bruteforce, Irradiance Map I have found that the combination of Irradiance Map for the First Bounces and Brute Force for the Secondary Bounces is quite exact and has no false light artifacts like lightcache.
Does anyone have a hint how to use lightcache in combination with a different method to achieve the same results? Or any other fast method? Maybe I don't know how to tweak parameters for lightcache good enough. Lightcache seems to fail in texturebaking with producing light artifacts very often when baking to texture.
Maybe anyone can help?
Robert
Trying out the different calculation methods of Lightcache, Bruteforce, Irradiance Map I have found that the combination of Irradiance Map for the First Bounces and Brute Force for the Secondary Bounces is quite exact and has no false light artifacts like lightcache.
Does anyone have a hint how to use lightcache in combination with a different method to achieve the same results? Or any other fast method? Maybe I don't know how to tweak parameters for lightcache good enough. Lightcache seems to fail in texturebaking with producing light artifacts very often when baking to texture.
Maybe anyone can help?
Robert
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